Entirely Too Much Hearthstone News

There has been too much Hearthstone news, lately, for me to keep up with. Like, literally:

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My notes on blog ideas since my last post.

I catch a podcast on the way in to work, and they discuss something interesting I want to hit on; I get some Twitter updates during breaks at work and they include major announcements; I get home and there’s two mainstream media stories that would dovetail perfectly into funny Hearthstone quips; and when I finally sit down to write, I realize that I need to clear the three dailies that I’ve allowed to pile up or, more interestingly, there’s a new position on the Blizzard job board for me to apply to. All the while, these stories pile up like Trump’s empty press-conference folders. (Zing! Got one mainstream reference in).

All of that is to say that the quick run-down–my attempt at stemming the tide–is all you get from me right now on a few subjects. If you want more on those, please let me know so I can either write something up or help you track down some news on it.

I. Some Quick-Hits Hearthstone News

 A. HCT date confirmation, expansion date speculation

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I tried to use this to convince my wife to let me go pro… it didn’t work.

Whooo! HCT in paradise! However, as cool as that is, it does not really affect me or the vast majority of Hearthstone players (though, my buddy GreenRanger and I threw around some ideas about how the show might go differently there than in previous locations). The more interesting point, for the rest of us, is the timing of the event (late March).

As we are all aware, Mean Streets of Gadgetzan launched at the start of December 2016. That means there will be just about four months between the launch and the HCT tournament. We already know (suspect?) that the new system is we will get two expansions and one adventure per year, so we can probably expect new content every 12/3=4 months! As such, new content will be “due” around the time of the HCT. Blizzard will not release new content right before a major tournament, for three reasons: 1) we have not had an HCT in the current meta, and they have stated they want a different meta for each HCT (and, it appears, vice-versa); 2) it makes sense for a meta to culminate in an HCT tournament, instead of start with one; 3) in order to preserve and grow the integrity of Hearthstone as a viable esport, they would want the games to be based on skill and preparation, not the uncertainty of a brand new meta (I would hope they learned from making nerfs go live right before major tournaments); and 4) from a business standpoint, they can keep the hype train going longer if we have HCT hype and then new-set hype, instead of having them step on each others’ toes.

THEREFORE, it seems pretty likely that the next expansion (and therefore the next standard rotation) will happen pretty soon after March 26, 2017–my guess is they announce it during the HCT tournament, spoil a card or two between matches, and then release during the week of April 3. This seems to: fit the “schedule,” maximize hype, give the winter HCT tournament more weight, and give players the maximum amount of time to play with the new meta before the next HCT tournament.

     B. Some player/team roster change

Three days ago, Counter Logic Gaming (CLG)–a large esports organization, fielding teams in several of the most popular esports games–announced that they were starting a Hearthstone team (announcement here). They picked up some of the former Na’Vi players (Xixo, Hoej, and Surrender), and, with that, look to be immediate contenders. I think Xixo’s the overall best player in the game and the other two certainly aren’t slackers, either.

     C. Yet more big money in esports (including Hearthstone)

Yet more money and mainstream “legitimacy” (for lack of a better word) coming into esports! Check out the Robot Congress podcast, a few episodes back, for a little more on traditional sports involvement in esports–it’s not just Mark Cuban and Rick Fox. This time, it’s the Miami Heat and, in a move that got me pretty pumped, they announced their new acquisition on the official Miami Heat twitter, thereby all but ensuring a massive, new market for esports!

Although the guys pictured in the tweet are part of the LoL team (or something, I don’t know–I’m also not sure how I managed to make my screenshot blurry…), the Misfits actually recently acquired a talented young Hearthstone team of GeorgeC, Stancifka, and Pokrovac! Anyone who even casually follows the pro scene knows GeorgeC (one of just a few baby-phenoms dominating the game) and Stancifka another big name in the scene. I don’t know Pokrovac, but he looks to be just as young as GeorgeC, and I doubt they would sign him if that were the only similarity between them (here’s an announcement about the Hearthstone team specifically).

     D. Elon Musk is a Gamer and Blizzard fan

Two days ago, king-nerd, billionaire, and Tesla Motors CEO, Elon Musk, talked a bit about games taking the place of traditional sports, the importance of good story-telling in games, and his love for Blizzard games, specifically Overwatch and Hearthstone (article and video here). Me, too, Elon!

     E. Pavel embraces the meme

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Pavel embraced the meme and posted a picture of his birthday cake–a Paveling Book–to his Twitter. It’s nice he’s being a good sport about a lot of arguably-unwarranted criticism, criticism that has legitimately threatened to overshadow the fact that he is the 2016 World Champion of Hearthstone. Best of luck in 2017, Pavel–not that he needs help in the RNG department (Aha! RNG joke within the comment about how the RNG jokes aren’t warranted! So meta.)

     F. 1600 Dust pauper challenge

In “local” news: my buddies at the 1600 Dust podcast got an idea from a listener/follower to do some sort of pauper format competition. It appeared to get more traction than they were expecting, and it’s looking like it might become a formal event.

For those who aren’t familiar with it, “pauper” (meaning, a very poor person) is a budget format. It has been around forever in Magic: the Gathering, and various versions of it have been proposed for Hearthstone (including in my last post). When the 1600 Dust guys were talking about it, they wanted to do Wild card sets, basics and commons only. I didn’t catch any discussion of match format (Conquest, Last Hero Standing, Strike, etc.) or number of games, but I think that’s because the guys initially thought it’d just be a few casual games between friends. Hopefully something comes of this, and if it does, I’ll damn sure: a) want to be a part of it; and b) post decklists and recaps and all that here.

II. LOTS of News From the Devs!

     A. Undervaluing and bullying the devs

For reasons that I don’t fully understand, the Hearthstone subreddit is a terrible, hateful place that, maybe a few weeks ago now, decided to go on a rampage. I gave up on the toxic Hearthstone subreddit a while ago, so I’m not 100% sure what it was about, but I believe a major point was the Small-Time Buccaneer/Patches v. Kazakus meta.  Another major theme was that people wanted more dev contact (though, as a lifelong gamer, I am still flabbergasted by the community’s entitlement on this front–it’s as if we’re not aware that we have the most communicative devs I have ever ecen ).

Anyway, either in response to that or because, y’know, he’s a normal guy trying to spread good will with the community, designer Dean “Iksar” Ayala reached out to the twitterverse and asked the community what we wanted from Hearthstone in 2017. There was some productive discussion in his original thread and on a few of the podcasts I listen to. But then there were d-bags who used the opportunity to attack Iksar and the rest of the team.

Iksar stopped responding after attacks like this one, which sucked, but I felt better after my tweet to this a-hole.

A few days later, again, possibly in response to all the above, Papa Bear Ben Brode opened up a bit about the process in his “dev insight” videos (link to text of Reddit post, plus adorable picture of his shanty “Developer Insights” setup). Please read the post, if you haven’t yet done so, because the post is adorable and it makes me want to hug Ben, and it brings me the kind of joy I got from his video response to the Purify debacle. It really highlights how much this man and this team truly love our game and our communitySadly, he specifically states with what I have long suspected: all the community’s harassment of the “faces” of the dev team has dissuaded the team from talking to us more.

It’s not just Iksar who stopped talking to us right after some Twitter harassment. Remember Zerina? Memes and abuse (“fun and interactive” came from her, so a lot of abuse went to her) appear to have killed that wonderful pixie’s presence online: I don’t see her posting on Hearthstone stuff any more and her twitter and instagram are now private. These are prominent members of our community and we are beating them down to the point that they no longer want to be part of it.

     B. Tons of dev face-time in the past few weeks

Starting on or around January 9th, Brode came back from his 2-month-long paternity leave and came out swinging. He responded to a ton of tweets (compiled here) about the standard rotation and related issues of evergreen nerfs, “moving” evergreen cards to wild, and general card power levels. Contrary to what some people think, he pointed out that the “evergreen” sets are the most powerful (at least in terms of number of cards used competitively), and discussed the pros and cons of the various means of the competing interests involved in the standard rotation process. Overall, he appeared to have taken a positive message from the Reddit outrage–that we want to see more of the dev team–and to that, I credit him massively.

At the same time, PC Gamer’s Tim Clark sent his “wish list” for 2017 to Iksar and lead-producer Yong Woo. Some of Tim’s requests (all of which can be found here) were pretty common, but most of them were pretty pointed and somewhat original. Woo immediately responded they were actively working on some of Tim’s concerns, including the bloated size of the game file (especially on Android).

Then, just earlier today, IGN finished up a fairly extensive, and super interesting two-part interview with Principal/Senior Game Designer Mike Donais (part 1, part 2). Part 1 discussed how Mean Streets has been positive for the game by many measures (including class diversity), but how it fell short in a few ways (specifically, the power of buccaneer/patches and kazakus disproportionately shaping the meta). He then told us a bit about the development of buccaneer, including how it “slipped through the cracks”: major factors were a short deadline and succumbing to the game design fallacy that once the card had been “nerfed” once, it must have been good enough to ship. He also hit us with the whopper that the anticipated ladder revamp–as far as he knows–is not even close to being implemented.

Part 2 discussed the development of the three crime families. To my surprise, he said that Jade Lotus was developed early and not significantly changed (the surprise here being that the Jade Lotus classes seemed, to a lot of players, to not really have much in common and to instead just be the “leftover” classes). Not so surprisingly, he said “Jade” is not expected to see additional cards or direct buffs in future sets, because it is part of the specific Mean Streets “feel,” but he pointed out that it could be indirectly buffed through cards that affect battlecry and/or deathrattle. They also discussed the prevalence of Jade cards in arena, a topic that my buddy GreenRanger and other arena players were really interested in.

Next they discussed the creation of the Grimy Goons “weapon smuggling” mechanic, and how Paladin and Hunter can be poised to make comebacks into the meta. He specifically said that he feels there is already potential for Paladin that does not appear to have been tapped (don’t say “Unicorn Paladin”!), and how Hunter seems to just be missing a 2-drop weapon so that it could take advantage of pirates itself (something I’ve noticed and pointed out, which is why Hunter is actually solid right now in Wild, where you have access to Glaivezooka).

They then discussed Kabal and how it was initially slated to be very different from the present iteration–focusing on alternative mana costs–and the creation of Kazakus. He also reiterated the sentiment that I had heard elsewhere (maybe from Ben Brode?) that part of the reason they made Dragons so strong in this set was because the Black Rock Mountain dragons were never as strong as they wanted and would soon thereafter rotate anyway, so they could push the archetype hard with a smaller downside if they took it too far. Finally, hit us with the shocker that additional “Highlander”/”Reno” effect cards are not expected to be created in any sets soon. This is an interesting decision because it means that a lot of the Kabal’s power is likely to go away with the rotation of Reno Jackson.

Finally, the interview ended with some examples and discussion on early card designs that didn’t make it into the set, which is a fun, alternative peak into the design team’s process.

     C. Dev Q&A stream tomorrow!

img_3077Finally, the big announcement (and the reason why I spent way too much time on this article today instead of over the weekend) is tomorrow, at 9:00 Pacific time, we are getting a Designer Insights live Q&A! This seems to be a continuation of Brode’s positive response to the Reddit tantrum by giving us yet more dev contact. Follow this link to find the stream tomorrow and to find out how you can submit your questions to be answered at that time.

Make sure to check in after the Q&A tomorrow, because I might be compelled to write an update based on what we hear. Thanks for reading, everyone!

Amsterdam and The Anatomy of Crafting

PREAMBLE: It’s been a while since my last post and, for that, I apologize. Part of that downtime was because I spent the past 10 days or so in Amsterdam (and the remainder of that downtime was because work was CRAZY for the two weeks before I left, during which I had to finish all my projects for those weeks and the weeks I would be out). Although the trip had a rocky start (including spending 14 hours in LAX, courtesy of WOW Airlines), I ended up having an amazing time. Amsterdam is a great city that I cannot recommend enough.

SICK TRANSITION: As far as I can gather, there are approximately four reasons why one would go to Amsterdam: 1) weed stuff; 2) sex stuff; 3) art stuff; 4) other stuff (maybe beers). Similarly, I recently struggled with a decision between four legendaries to craft: 1) Cairne; 2) Yogg; 3) Edwin Van-Cleef; and 4) other (maybe Varian).

SOULFUL ACCOUNTING: That’s as far as I can take this comparison; let’s get to the actual blog post.

ACTUAL BLOG POST:

1. Cairne
184px-Cairne_Bloodhoof(498)Cairne was the old stand-by back when Hearthstone was just Basic and Classic cards. Back then, Chillwind Yeti was the benchmark of value, so Cairne (2 yetis at 1.5 the price, and in one card)  was nutty value. However, Cairne was quickly outclassed once Naxx was released: it no longer traded very well with the 4-6 drops and decks that would run it were forced into running cards that better responded to the Undertaker menace (Sludge Belcher). With GvG came the Undertaker nerf that the masses were calling for, but so did fast mech-mage decks and Cairne still couldn’t keep up. People started running Antique Healbot AND Sludge Belcher. Cairne still didn’t trade great with 4-6 drops. Of course, I crafted him right before Naxx was announced, so I barely got any use out of him and quickly thereafter disenchanted him for a waste of 1200 dust. However, I’m trying hard to prevent that sunk cost from swaying my crafting decisions.

But now, Cairne is back! Fueled by a slightly slowed meta and tremendous N’Zoth value, Cairne is seeing play in most N’Zoth decks which are, themselves, waxing and waning in popularity as the meta turns.

Pros: My focus going forward is finishing up my golden classes (in no particular order–Warrior, Shaman, Rogue, Priest, and Hunter), and N’Zoth works well for a lot of those classes. Also, as an “evergreen” card, I could get a lot of use out of him in the long run.

Cons: The stage is set for me to get burned just like last time–with a slower meta, weakened silence, and N’Zoth, Cairne is, right now, about as good as he is likely ever to be. Yet, even now, he is only seeing a medium amount of play. Who knows if he will fall off the map entirely once the next cards are released? Also, we get Classic packs from tavern brawls and spectating games, so the odds are higher that I will open him eventually than those odds are for non-Classic cards (assuming that all perimeters remain the same). I haven’t had duplicate legendaries yet, but I can imagine that is a real mixed bag of emotions.

2. Yogg
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I’ll admit: I was quick to dismiss Yogg as a casual-only card, and continued to do so long in to the set being out. However, I’ve now seen stats to suggest that he’s actually pretty solid. There are situations wherein literally no other card could save you, but Yogg could. It also sees play in some top tier decks in which it is, obviously, irreplaceable.

Pros: It is a unique card that changes the way games are played and decks are built (especially the deckbuilding aspect). It will last a long time in Standard before rotating. It sees some play in some of the classes I am looking to focus on.

Con: Too much RNG is not terribly satisfying for me as a player and it might end up being a mainly “for fun” card that I don’t actually find fun.

3. Edwin
EdwinEdwin has been pretty staple in Rogue since forever and in most variations of Rogue. Some would say that it is the class legendary most closely linked to its class. Nowadays, with silence and Big Gamee Hunter being nerfed, he has made a bit of a “comeback,” but even still Rogue is not a great ladder-class, and his usage is mostly limited to tournament show matches.

Pros: He is pretty essential to playing Rogue, and is at peak power in the current cardpool.

Cons: He is a class card for a class that is currently weak on the ladder. He is a classic card that has the pros and cons discussed above. He’s not a pirate despite his art.

4. Other (Varian?)
VarianOld Gods brought a lot of tools for “tempo warrior,” a deck archetype that did not really exist before the set released. The deck features a lot of powerful tools, and quickly became one of the decks to beat. There are a million lists online if you are unfamiliar with it, but I liked the description of it as “patron without patrons.” If you take a look at those million lists, you will see that a good portion of them run Varian. Varian was a card that a lot of people (myself included) would break Control Warrior, but it turns out that drawing (or even playing) 3 cards late in control warrior just makes you lose the fatigue war. That, and it requires you to run a more threat-dense build that could not keep up with aggro decks. However, in Tempo Warrior the card is fantastic! Unlike Control Warrior, Tempo Warrior does not want to go to fatigue. It plays a midrange role, and really wants a way to finish the game late. It also runs Ragnaros, taunt, and haste guys (usually), that allow for an immediate impact on the board if pulled out. Varian has finally found a home for his OP-ness.

Pros: He’s pretty broken in Tempo Warrior and would vindicate my claims at pre-release that he should be renamed “Invariably Win.” He is the only card I am missing for more Tempo Warrior builds. Tempo Warrior is a top deck right now.

Cons: He’s a TGT legendary, which means he will rotate soon-ish. He is a class legendary and, on top of that, is only used in one class archetype. Tempo Warrior is, though still a top deck, a bit on the downswing now that it has lost its freshness.

CONCLUSION:
I decided to go with Yogg, and here’s a bit more on why. The “uniqueness” of Yogg makes it very appealing to me. Whereas Cairne can be replaced with whatever value-adding card is appropriate for the build, Yogg has an effect that cannot be replicate. This, to me, means that it opens more doors. On top of that, it encourages interesting deck design, which is always a perk for me. It beat out Edwin because, on top of Rogue not being great these days and my general preference for neutral legendaries, I figured I could just finish Rogue last. Varian was never really in contention, because he is a class legendary that is itching to rotate soon.

Thanks for the read, everyone! I’ll try to keep them coming with more frequency from now on. 🙂