Game Design Resources

As I have mentioned several times in my blawg posts, I am fascinated by game design, especially TCG/CCG and videogame design. To that end, I read several blogs, articles, and reddit posts, listen to podcasts, and watch videos on design. It has gotten to the point where it is difficult for me to keep all my resources straight, which is both a shame and a hindrance when I want to cite them in my posts or otherwise refer people to them. So I have decided to organize all my resources here. It will take some time to track down and categorize all the great resources in my backlog, but going forward I will try to update this with great links as I find them. If you’re as interested in game design as I am, make sure to check back often! I hope one day this will be seen as a great compilation of great resources.

Note: if you have suggestions for helping to curate this list (say, a link is broken or no longer available or–even better–you have a suggestion for me), please let me know!

First, my general and frequent resources that I suggest you check out constantly, or at least periodically, like I do:

Specific resources:

I. General Creativity/Writing

Jana Sloan van Geest on simplicity in game-writing (especially/specifically for RPGs)
The Four Basics of Open World Storytelling” by Benjamin Jaekle

II. General Game Design and Development

A. Getting into Game Design and/or Development

How to Become a Game Designer” by Ben Brode
How to Get a Job in the Games Industry” by Ben Brode
A quick explanation of roles in game development by Greg Street
How to Build a Game Designer Portfolio by Greg Street

B. The Role of UI in Game Development

Hearthstone: How to Create an Immersive User Interface” presented by Derek Sakamoto at GDC 15

C. Game Balance

Why it is Better to Over-Nerf than Under-Nerf by Greg Street

III. General TCG/CCG Design and Development

A. Individual Card Design

1. When to Keyword

Peter Whalen on Removing the Hearthstone “Enrage” Keyword
Mark Rosewater’s Keyword to the Wise

2. Card Rarity

Drive to Work Episode #418, “Designing Rares”
Quite the Rarity by Mark Rosewater


IV. Hearthstone-Specific Design and Development

Ben Brode’s July 14, 2017 Reddit AMA
Hearthstone January 13, 2017 live Q&A VoD and Summary
Ben Brode for Ars Technica (April 18, 2018)
Designing and Developing Witchwood’s Monster Hunt (PVE Missions)

V. Misc. Other Related Resources

On avoiding leaks by Greg Street
On how to respond to angry fans by Greg Street